Mitchel Tatafu

UX Designer

Doomguy Mesh Polygons

3D Characters from Pixels

I created these models as part of a project that modifies the original 90s' Doom games by replacing the 2D, pixelated art with more modern 3D graphics.

The goal was to adopt the original style of the Doom pixel art by identifying the characteristics most recognizable to the existing fandom, and translating those characteristics into 3D models.

The Doomguy

The Doomguy (a.k.a. the Doom Space Marine) is the voiceless protagonist and player character of the Doom franchise.

Interactive Prototype

Original Pixel Art

I adapted the model style to loosely mimic the in-game pixel art of the original 90s' Doom games.

cosplayers cosplayers

Doomguy Model

Includes meshes of the body, helmet, visor, and shotgun.

  • Triangles: 12.8k
  • Meshes: 4
  • Vertices: 6.6k
Doomguy Mesh Polygons Doomguy Textured Mesh

Doomguy Textures

Includes textures for the body, helmet, visor, and shotgun. I baked some lighting into the textures and then painted the details over that.

  • Diffuse Textures: 4
  • Specular Textures: 3
  • Materials: 4
Doomguy Mesh Polygons

Doomguy Animation Rig

  • Joints: 94
  • Influences per Vert: 3
  • FK Handles: Yes
  • IK Handles: Yes
  • Face Anims: Yes
Doomguy Animation Rig

The Shotgun Guy

The Shotgun Guy is a posessed human and one of the first enemies you face in the game. This model is very similar to the Doomguy which made this model relatively simple to create.

Interactive Prototype

Original Pixel Art

Significant differences from the Doomguy are armor color, added gore, and lack of a helmet.

cosplayers

Shotgun Guy Model

Includes body, eye lenses, and weapon.

  • Triangles: 11.3k
  • Meshes: 3
  • Vertices: 5.8k
Doomguy Mesh Polygons Doomguy Textured Mesh

Shotgun Guy Textures

Includes body and shotgun textures. Same as before, baked lighting, hand-painted details. One material is for the eyelenses, which does not include textures.

  • Diffuse Textures: 2
  • Specular Textures: 2
  • Materials: 3
Doomguy Mesh Polygons

Shotgun Guy Animation Rig

  • Joints: 94
  • Influences per Vert: 3
  • FK Handles: Yes
  • IK Handles: Yes
  • Face Anims: Yes
Doomguy Animation Rig

The Imp

The imp monster is one of the first and most encounterd enemies in the game.

Interactive Prototype

Original Pixel Art

As one of the most iconic monsters of Doom, it needed thoughtful care in how I adapted it's features.

cosplayers

Imp Model

Includes body, and eye lenses.

  • Triangles: 10.1k
  • Meshes: 2
  • Vertices: 5.1k
Doomguy Mesh Polygons Doomguy Textured Mesh

Imp Textures

Includes body and eye lense materials. Baked lighting, hand-painted details. One material is for the eyelenses, which does not include textures.

  • Diffuse Textures: 1
  • Specular Textures: 1
  • Materials: 2
Doomguy Mesh Polygons

Imp Animation Rig

  • Joints: 57
  • Influences per Vert: 3
  • FK Handles: Yes
  • IK Handles: Yes
  • Face Anims: Yes
Doomguy Animation Rig