About Me
Who Am I?
Starting from a very young age, when I wasn't getting into trouble for disassembling household electronics, I was illustrating characters in narrative rich scenarios. My innate drive to break things down and understand how they work and visually communicate those understandings drew me to a career in UX Design. From illustrator to animator to interface designer to interaction designer, my UX Design path has brought me a great deal of joy. But my thirst for improvement and expression is nowhere near satisfied.
The Mobile App and Game years
My career in the digital design world started during college as an animator with a mobile app and game development studio, where I developed my animation skills and beyond. During that time, I took on many design roles and worked on dozens of mobile apps and games.
Skills Acquired:
- Adobe Illustrator
- Adobe Photoshop
- Adobe Premiere
- Adobe After Effects
- Autodesk Maya
- HTML
- CSS
- Microsoft Outlook
- Design Sprints
- Prototyping
- Presenting to Stakeholders
- Developer Handoff
Back to University
Eventually, I gained a desire to understand the users of my designs more deeply, so I went back to University and earned a Bachelor of Science degree in Interaction Design.
Skills Acquired:
- User Experience Design Methods
- Cross Department Collaboration Experience
- Sketch
- AdobeXD
- Tumult Hype
- Human Interface Design Principles
- Designing for Virtual/Mixed Reality
- 3D Interaction Design
- Digital Publishing
Product Designer
Since graduating, I have taken on the role as a Product Designer for a large organization, Adjunct Instructor at Neumont University, and a UX Engineer at Fortra.
Skills Acquired:
- Figma
- Rapid Prototyping
- Interactive Prototyping
- Design System Adoption
- Design Patterns Documentation
- Component Publishing Quality Control
- UX Spec Documentation
- Design Review Iteration
Illustration
Here are a few of my illustration examples.
Vector Art
Character Illustration
Digital Painting
An interactive VR experience
This is an interactive VR tour with a pseudo-AR interface. It is best viewed through a VR-Headset or a mobile device.